Curriculum Vitae
My CV is here (pdf).
Public Goods
I developed a number of career and teaching resources that students, professors, and early career professionals may find useful. Please feel free to use them, although please also attribute them appropriately.
Career Advice
Teaching Materials
Statecraft and Negotiation Simulations
When I was a professor, I developed Statecraft and Negotiation, a course centered on weekly in-class negotiations drawn from my career in foreign policy and from historical examples. I created about a dozen original simulations that:
They are listed and linked below. You might need WinRar to open the zipped files. A few notes/caveats:
Aid and Development
Electoral System Design
Human Rights
Nuclear Weapons
War Initiation
War Termination
COIN and Laws of War
Trade
My CV is here (pdf).
Public Goods
I developed a number of career and teaching resources that students, professors, and early career professionals may find useful. Please feel free to use them, although please also attribute them appropriately.
Career Advice
- Slides on finding a job in international affairs
- List of International Relations Job Sites: Please note that the list hasn't been updated since 2008. The organizations still exist, but the links to their employment pages are probably dead.
- How to Disappoint Your Asian Parents and Not Starve: A life and career presentation I gave at TANG 2022.
Teaching Materials
- How to Read Theory Readings in a Political Science Course.
- How to Read History Readings in a Political Science Course.
- How to Read a Regression Table. (Not mine)
- Originality and Citation: Colleagues have told me this is the best explanation they've come across for why we should cite references properly.
Statecraft and Negotiation Simulations
When I was a professor, I developed Statecraft and Negotiation, a course centered on weekly in-class negotiations drawn from my career in foreign policy and from historical examples. I created about a dozen original simulations that:
- Could be played in ~1 hour or less.
- Examined 1-3 concepts at once (I find the commercially available sims too sprawling and pedagogically confusing).
- Could be scaled for many different class sizes, but with teams no larger than 4.
- Ideally don't use points.
They are listed and linked below. You might need WinRar to open the zipped files. A few notes/caveats:
- Please attribute them to me.
- If you modify the design, please let me know! I'm not a professional game designer, so many things need improving. I'd love to see what you've done and would be happy to host new, better versions here.
- They are purely a teaching aid. Feel free to substitute fictional countries if you'd like. I think (?) the learning goals and teacher's guides are in the negotiation packages, but please let me know if not.
Aid and Development
- Three players (USAID, USTR, DRC) negotiate an aid package for the DRC. Explores aid conditionality.
Electoral System Design
- Design an election system for an ethnically fractionalized country emerging from civil violence.
Human Rights
- Acting as specific countries, players create the UN Declaration of Human Rights. Negotiate over wording and try to exclude certain rights to align the declaration with your domestic political, legal, and economic systems.
Nuclear Weapons
- Go nuclear! Or try to mutually disarm. But don't get tricked. A simple game requiring only 1-2 decks of cards for the whole class.
War Initiation
- Can the players avoid starting World War 1? My largest sim, 5-6 countries, ideally represented by teams, not individuals.
War Termination
- Companion to "War Initiation." Players relive the Versailles conference, attempting to end World War 1 on the most advantageous terms. Can you do better than the real diplomats?
COIN and Laws of War
- A four-stage tactical decision game that requires some instructor moderation/adjudication. Can you defend a town without violating the laws of war?
Trade
- NOTE: A couple of my students designed this simulation, and I think it's better than my trade sim. Negotiate NAFTA!